To be fair, the visuals were also abused by Lucas. For some reason, Lucas moved The Phantom Menace from "Young Adult" territory (as was the Original Trilogy) to "kid's movie", but halfway and inconsistently, so you get Jar Jar and "yipeee!" but also Trade Federation taxation routes - what the hell? The story didn't mesh well with the established Star Wars movies, like that thing with midichlorians that was thankfully played down in subsequent movies. The main character (both as a kid and as a teenager) was annoying as hell. The characters weren't interesting, or even worse, were universally reviled like Jar Jar. The Star Wars prequels simply weren't good for storytelling/plot reasons, not just visuals. * If he achieved that state-of-art goal is debatable, my personal opinion he did, but just barely, failing to leap forward like the original did on its time, so they do feel a bit like "generic late 90s/early 00s sci-fi".* Interestingly enough, later when Disney made the sequels they went the other way completely, and bet heavily on the retro-futurism feel (down even to the story arcs), so they got blow-back from the fans that instead wanted a state-of-art sci-fi. So when George Lucas set out to make the prequels, he again intended to make state-of-art sci-fi movies*, as is his right, and as he should, but many of the fans instead wanted the new trilogy to match the retro-futurism feel they now assigned to the original ones, hence the many complaints at the time. A decade or two later, with the evolution of cinema effects, the original trilogy stopped being seen as state-of-art, but kept its cultural influence now under a new lens, it started being seen as a type of retro-futurism. When George Lucas made the original Star Wars he set out to make a state-of-art sci-fi movie, and in fact he pushed the state-of-art ahead by a huge leap in that movie. That is the same blow-back that George Lucas caught when he made the Star Wars prequels. > I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. (not associated with the particular youtuber in any way, his content just happens to be good) : (whole video is good, but the most relevant parts start here) : (this part refers directly to immersion, for more context you can start from the beginning) It's as high in quality as a professional production would be. The chronicles of Myrtana Archolos - a fan-made total conversion mod for Gothic 2 that follows in the spirit of the past two games. Videos that give a good overview of the immersive design of the games:. Gothic 1 and 2 took the extra steps to ensure that everything was as immersive as they could possibly be." "Other games of this era, and even a lot of modern games, are content to resort to more video-gamey designs that remind you you're playing a video game. In-your-face tutorial pop-ups, GPS quest trackers, complex HUDs, full-screen menus, etc.įor a taste of what properly immersive RPGs are play the Gothic series. The vast majority of RPG games suck at it. It felt like you were really in a place, and the lack of HUD
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